If a player faction is set to random in the civilizations i file, the quick-start tooltip will only no longer display an invalid faction.
Create a bunch of galactic techs, tie them to player traits, galactic and have them just work).
Clicking available projects tabs no longer resets the improvement cursor.Ship designer window: removed a duplicate resource only bar Patch Galactic Civilization III: Crusade.13 AI updates Deciding "ships to build" moved into the planning phase so that crack it can better keep track of its ship inventory If Minor races get ahold of a ship (like.Singularity Powerplant now actually only charges for Elerium.This should fix galactic problems with colony events not firing after the list is exhausted.Diplomacy General pass on conversation weights such that the AI will talk more and offer more interesting trades.Mecenaries: Ysengard's tooltip now properly reflects its ability.The AI doesn't like to sacrifice units and marketing doesn't like it either because users will say the AI is dumb for sending weak fleets that can't possibly win.Balance New improvement: Galactic Mainframe.Common planet frequency amount increased from.75X to 3X (this also fixes a bug where common was less than occasional).Most ships will gain additional HP as they level.Shipyard HP and defenses reduced so that players can eliminate pirates and break defenses more effectively. AI players who don't like you latest will charge more in diplomacy and will evaluate proposals using a redlining system (learn more about that galactic here).
Publisher: Stardock Entertainment, release Date: 14 Aug, 2014 o o rrent.
AI transports are much more intelligent than before about targeting planets.
Crusade replaces the monolithic tech tree system with one that is procedural generated based on latest what traits you have for your civilization.
Can't be built on one's homeworld.
AI is substantially better at evaluating what ship to build, when and where games Early game improvements made civilizations less expensive Late game improvement benefits reduced slightly Research improvements have been rebalanced.What AI players build on planets is less scripted and more procedural.Cultural Center now provides 1 influence per roms turn flat Elevation Foundation ideology reduced from.2.1 per turn Temple of Enlightenment ideology per turn reduced from.3.1 Preparedness Center ideology per turn reduced from.2.1 Arbitration Center ideology per turn.Reduced the number of event log entries displayed Balance Beam weapon space usage reduced from 5 to 3 Kinetic weapons cost reduced substantially.Click on any Asteroid within your ZOC and spend some credits to start building an Asteroid Mining Base.The only AI players are very unhappy with this change.Galactic Civilizations III - Ship Designer's Toolbox DLC.Tiny hull cost reduced from 11.No more Drengin giving you tech if you're a nice games person) AI now scales the number of similar ship projects based on number of colonies rather than a flat number AI pumps up colony ship production priority if there are a lot of nice planets.
Altarian AI personality changed from Aggressive to Peaceful (they were too mean) Terran Resistance are no longer diplomatic (heh, they never were.) galactic civilizations iii crack only but instead are scientific Yor are now 'Expansionist" instead of "Aggressive".
Sensors, which provide local navigational benefits, give a slight increase to a starbase's influence Most starbase modules now have a 1 maintenance cost.
You can now select a fleet even if there's a non-selectable ship on the same tile.